![]() (NOTE: scratch that, I think it's actually a good thing, see discussion in "UPDATED data" below) Basically your attack stops having an effect earlier and on top of that your max non-crit damage is much lower, so if it was taking you 50 seconds to kill a farming monster with normal punches, now it will take you 60 seconds (regardless of how much atk or str you add). Unfortunately that's many situations including farming, xp with bard songs etc. Looking at the new graph from StudioGobli everything is the same in the lower part of the graph until you reach the new cap region, which is where you notice the difference. The exact lookup regions from cRatio to pDIF are probably a bit different too, I haven't had time to look into it much, I just verified for myself that crits still give 189 but max non-crits are indeed lower than pre-update. What's REALLY annoying is that it looks like they changed the pDIF caps for H2H just weeks after I spent an entire post explaining damage equations.Īnd even worse the change is not good, critical hits still get a max pDIF of 3, but your normal non-critical melee hits are now capped lower (so your max non-crit before this update was 152 because the max pDIF was 2.4, and it's now exactly 126 with lowered pDIF cap of just 2.0). The update *changed* melee damage for H2H (and all one-hand weapons): The update was a big boost for two-handed weapons of course which made jobs like SAM pretty happy, and they made other things easier for BST, COR, PUP, but again nothing really new for monks :( The August07 Update from a Monk's Point of View + ToAU End Mission + First Lieutenant Promotion
0 Comments
Leave a Reply. |